The most frequently used flag is the passage flag - X for not-passable, O for passable, star for tiles that should appear in front of the player (like the tops of two-tile-high trees on the B-E set).įinally you create a new map and tell it to use that tileset. Once you've done that, you've got to set up the flags. They're all the same size, and can have transparency. NONE of these should have transparency on the tileset, normally (A2 is the exception, where some of the tiles on the right might be partially transparent). While you can learn on your own, and many people have, there are plenty of pitfalls that can be easily avoided with a bit of information. A5 is 8 tiles wide and 16 tiles high and are not autotiles. The purpose of this series of tutorials is to give the people who read them a head start in making their own game with RPG Maker. From memory, A1 is animated autotiles - water and waterfalls. If they are not named, use the descriptions above the slots to determine where they should go. I can work based on the original tilesets that come by default, create new elements with the same style as the original or also create entire maps completely. If they are, be sure to only put them in the same-named slots (A1 tileset images should only go in the A1 slot). ![]() Usually they are named with A1-A5 or B-E as part of the name. Then go into the Tilesets tab in the database, create a new tileset, and select your images to go into the appropriate slots. They need to go into the img/tilesets folder (I'm assuming that's where you put them, but you didn't specifically say, so just pointing that out).
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